/************************************************************
	File:		Platform.h
	Author:		Mitchel Mishiev
	Purpose:	CPlatform class controls the platforms of the Game
************************************************************/

#pragma once
#include "entity.h"

class CPlatform : public CEntity
{
public:
	CPlatform(void);
	~CPlatform(void);

	void	Update( float fElapsedTime );
	void	Render( void );

	//RECT	GetRect( void ) const;
};

